Taken into account in these calculations are what part of the enemy you hit, what angle the shell hits at, and what kind of round you are using. That's not such a big issue, but World of Tanks also has a very deep method of calculating armor, and whether or not your rounds pierce through, and if so, how much damage they deal. This is all assumedly to make the experience more realistic, but this realism comes at the cost of fun. Even if you're completely immobile long enough for the targeting circle to become as narrow as possible, there will always be some leeway, and that leeway, over large distances, can cause you to miss more often than you hit. This is most evident in the way tanks aim, which is displayed by a circle that widens with movement and slowly narrows the longer you stay still. Much of the combat in World of Tanks has at least some element of luck, and at times that luck can work against you to such a degree that it becomes frustrating and infuriating.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |